The practical current answer

When Stone is the bottleneck, target the earliest current floor where your build shows golem-type enemies or another confirmed stone source. Clear only enough of the route to test the source, pick up the result, and return once the next construction or expedition requirement is covered.

This is better than searching for one perfect floor because procedural rooms, difficulty, and loot behavior can change. The repeated golem clue is useful for route selection, while the current item and loot display must establish whether the source still works in your build.

Run a Stone expedition

1. Open the next building, camp, repair, or research recipe and write down the current Stone requirement. If no immediate use exists, do not overfarm it just because the route is available.

2. Choose the shallowest floor and shortest route where the current build identifies a stone source. Prepare enough food, recovery, equipment, and carrying capacity to return safely.

3. Target the relevant golem-type enemy or current resource node, collect a small sample, and confirm the item name in the inventory. Record the floor and version if the source behaves differently from the guide.

4. Stop when the next confirmed requirement is covered or when the route home becomes unsafe. More Stone is not automatically better if it delays food, research, or a needed recruit.

5. Return to the settlement, check the recipe or construction preview again, and reserve the amount needed before selling or converting the remainder.

Stone uses and conservation

Stone is a construction material first, so its value depends on the next build step rather than on its sell price. Check current blueprints and research before converting it into gold or using it for a lower-priority decoration or support object.

If the current build shows several Stone-consuming recipes, choose one route and finish it before starting another. This prevents a small stockpile from being split across camps, bricks, repairs, and expansion-related construction with none of them completed.

When a patch changes item weight, recipes, or resource availability, update the reserve rule rather than preserving an old numerical target. The useful answer is always tied to what the next confirmed action asks for.

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If the route produces no Stone

Check that the enemy or node actually matches the current source description and that the item was picked up rather than left on the ground. Then compare the current floor, difficulty, and loot behavior with the source date.

Do not immediately push several floors deeper. If the route is expensive, return with the observation, inspect the current data or item tooltip, and choose the next test that changes only one variable.

If the current build confirms a different source, update the route in this page and keep the golem wording as a dated historical or alternative route. Do not preserve a familiar Demo answer after the live game contradicts it.

Version boundary

Update this page when v0.4.19 or a later patch changes Stone weight, enemy loot, resource nodes, construction recipes, camp requirements, or repair and brick uses. Keep exact drop rates out unless they can be reproduced and independently checked.