System guides
Dungeon Settlers Regions - Progression & Unlocks
Dungeon Settlers regions currently span two playable dungeon regions. Complete the current objective, restore the party and check expedition selection for the next available entrance. Use the regional overview to plan the next trip and its final encounter.
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Which regions are playable?
The current Early Access game lets you play the first two dungeon regions from beginning to end. Prepare in the settlement and explore the available regions; future additions are not current destinations.
| Region | Snapshot floors | Regional boss | Snapshot merchant |
|---|---|---|---|
| Veil of Silence | 5 | Giant Stone Golem | Aric |
| Festering Burrow | 5 | Chain Knight Sentinel | Cedric |
How do I plan the next route?
1. Open expedition selection and identify the region and floors you can enter.
2. Read the environmental effect and prepare food, recovery and equipment around the next trip.
3. Choose a concrete goal: an active objective, needed materials or the regional boss. Keep the return route in mind.
4. Return when the goal is met or recovery becomes inadequate; use the resources to prepare the next trip.
5. After the regional encounter, check quest changes and expedition selection to confirm whether a new entrance has actually opened.
What changes between the two regions?
In Veil of Silence, build trips around the active quest and material shortages. Before its final Golem encounter, review the boss attacks rather than carrying normal pack-fighting positions into the room.
When Festering Burrow becomes available, prepare for a new expedition. Its final Sentinel has pulls and chain attacks, so adjust positioning plans for that encounter.
For a locked entrance, read the active objective and lock message. This guide does not assign an unconfirmed character-level or quest-count requirement.
How should I read resources and environmental effects?
The official description links deeper exploration with more valuable resources and stronger threats, while regions apply different environmental effects. Pick a trip you can finish and return from with the material you need.
Logs, herbs, mineral deposits and merchants contribute to the dungeon resource loop. Settlement farming also produces food; the dungeon is not your only food source.
For safe floors and depletion, use the general Dungeon Guide. Future region additions belong to the Roadmap.
Links used for this guide.
Which regions are playable?: Names, floor counts and merchant mapping: existing unofficial DS_B.0.4.19 snapshot. Steam confirms the two-region playable scope.
